Spin The Wheel Html

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Spin the wheel html

// winwheel.js is the best js library to build a spin the wheel or wheel of fortune
<!-- source=> http://dougtesting.net/home -->
//download the library and you are ready to go
<html>
    <head>
        <title>Wheel of fortune Wheel</title>
        <script src='Winwheel.js'></script>
    </head>
    <body>
        <canvas id='canvas' width='880' height='300'>
            Canvas not supported, use another browser.
        </canvas>
        <script>
            let theWheel = new Winwheel({
                'outerRadius'     : 212,        // Set outer radius so wheel fits inside the background.
                'innerRadius'     : 75,         // Make wheel hollow so segments dont go all way to center.
                'textFontSize'    : 24,         // Set default font size for the segments.
                'textOrientation' : 'vertical', // Make text vertial so goes down from the outside of wheel.
                'textAlignment'   : 'outer',    // Align text to outside of wheel.
                'numSegments'     : 24,         // Specify number of segments.
                'segments'        :             // Define segments including colour and text.
                [                               // font size and text colour overridden on backrupt segments.
                   {'fillStyle' : '#ee1c24', 'text' : '300'},
                   {'fillStyle' : '#3cb878', 'text' : '450'},
                   {'fillStyle' : '#f6989d', 'text' : '600'},
                   {'fillStyle' : '#00aef0', 'text' : '750'},
                   {'fillStyle' : '#f26522', 'text' : '500'},
                   {'fillStyle' : '#000000', 'text' : 'BANKRUPT', 'textFontSize' : 16, 'textFillStyle' : '#ffffff'},
                   {'fillStyle' : '#e70697', 'text' : '3000'},
                   {'fillStyle' : '#fff200', 'text' : '600'},
                   {'fillStyle' : '#f6989d', 'text' : '700'},
                   {'fillStyle' : '#ee1c24', 'text' : '350'},
                   {'fillStyle' : '#3cb878', 'text' : '500'},
                   {'fillStyle' : '#f26522', 'text' : '800'},
                   {'fillStyle' : '#a186be', 'text' : '300'},
                   {'fillStyle' : '#fff200', 'text' : '400'},
                   {'fillStyle' : '#00aef0', 'text' : '650'},
                   {'fillStyle' : '#ee1c24', 'text' : '1000'},
                   {'fillStyle' : '#f6989d', 'text' : '500'},
                   {'fillStyle' : '#f26522', 'text' : '400'},
                   {'fillStyle' : '#3cb878', 'text' : '900'},
                   {'fillStyle' : '#000000', 'text' : 'BANKRUPT', 'textFontSize' : 16, 'textFillStyle' : '#ffffff'},
                   {'fillStyle' : '#a186be', 'text' : '600'},
                   {'fillStyle' : '#fff200', 'text' : '700'},
                   {'fillStyle' : '#00aef0', 'text' : '800'},
                   {'fillStyle' : '#ffffff', 'text' : 'LOOSE TURN', 'textFontSize' : 12}
                ],
                'animation' :           // Specify the animation to use.
                {
                    'type'     : 'spinToStop',
                    'duration' : 10,
                    'spins'    : 3,
                    'callbackFinished' : alertPrize,  // Function to call whent the spinning has stopped.
                    'callbackSound'    : playSound,   // Called when the tick sound is to be played.
                    'soundTrigger'     : 'pin'        // Specify pins are to trigger the sound.
                },
                'pins' :                // Turn pins on.
                {
                    'number'     : 24,
                    'fillStyle'  : 'silver',
                    'outerRadius': 4,
                }
            });
 
            // Loads the tick audio sound in to an audio object.
            let audio = new Audio('tick.mp3');
 
            // This function is called when the sound is to be played.
            function playSound()
            {
                // Stop and rewind the sound if it already happens to be playing.
                audio.pause();
                audio.currentTime = 0;
 
                // Play the sound.
                audio.play();
            }
 
            // Called when the animation has finished.
            function alertPrize(indicatedSegment)
            {
                // Display different message if win/lose/backrupt.
                if (indicatedSegment.text == 'LOOSE TURN') {
                    alert('Sorry but you loose a turn.');
                } else if (indicatedSegment.text == 'BANKRUPT') {
                    alert('Oh no, you have gone BANKRUPT!');
                } else {
                    alert("You have won " + indicatedSegment.text);
                }
            }
        </script>
    </body>
</html>
                                    aaaaaaaaa
                                    aaafsdfsfdsfsfsdfdsfs

Spin the Wheel code - WITHOUT javascript

div {
  height: 100px;
  width: 100px;
  border-radius: 50%;
  background: gray;
  margin: 0 auto;
  text-align: center;
}
div:hover {
  -webkit-animation: spin 0.8s infinite linear;
}
@-webkit-keyframes spin {
  0% {
    -webkit-transform: rotate(0deg);
  }
  100% {
    -webkit-transform: rotate(360deg);
  }
}
Hover to see effect: <div>Spin</div>
$('div').click(function(){
  $(this).toggleClass("thisIsAdded");
  });
div {
      height: 100px;
      width: 100px;
      border-radius: 50%;
      background: gray;
      margin: 0 auto;
      text-align: center;
    }
    .thisIsAdded {
      -webkit-animation: spin 0.8s infinite linear;
    }
    @-webkit-keyframes spin {
      0% {
        -webkit-transform: rotate(0deg);
      }
      100% {
        -webkit-transform: rotate(360deg);
      }
    }
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
Click to see:<div>spin</div>
<style type="text/css">
.content
{
    float:left;cursor:pointer;   
}
.content::after
{
    content:'>';float:right;margin:0 0 0 10px;
    -moz-transition:0.5s all;-webkit-transition:0.5s all;
}
.content:hover::after
{
    -moz-transform:rotate(90deg);-webkit-transform:rotate(90deg);
}

</style>
<body>
    <div class="content">Sample</div>
</body>
.circle {
    border-radius: 50%;
    position: absolute;
    top: 10%;
    left: 10%;
    width: 120px;
    height: 120px;
    -webkit-animation:spin 4s linear infinite;
    -moz-animation:spin 4s linear infinite;
    animation:spin 4s linear infinite;
    background: repeating-linear-gradient(
      45deg,
      #606dbc,
      #606dbc 10px,
      #465298 10px,
      #465298 20px
    );
}
@-moz-keyframes spin { 100% { -moz-transform: rotate(360deg); } }
@-webkit-keyframes spin { 100% { -webkit-transform: rotate(360deg); } }
@keyframes spin { 100% { -webkit-transform: rotate(360deg); transform:rotate(360deg); } }

Create spinner wheel using html and css code example

// winwheel.js is the best js library to build a spin the wheel or wheel of fortune
<!-- source=> http://dougtesting.net/home -->
//download the library and you are ready to go
<html>
    <head>
        <title>Wheel of fortune Wheel</title>
        <script src='Winwheel.js'></script>
    </head>
    <body>
        <canvas id='canvas' width='880' height='300'>
            Canvas not supported, use another browser.
        </canvas>
        <script>
            let theWheel = new Winwheel({
                'outerRadius'     : 212,        // Set outer radius so wheel fits inside the background.
                'innerRadius'     : 75,         // Make wheel hollow so segments dont go all way to center.
                'textFontSize'    : 24,         // Set default font size for the segments.
                'textOrientation' : 'vertical', // Make text vertial so goes down from the outside of wheel.
                'textAlignment'   : 'outer',    // Align text to outside of wheel.
                'numSegments'     : 24,         // Specify number of segments.
                'segments'        :             // Define segments including colour and text.
                [                               // font size and text colour overridden on backrupt segments.
                   {'fillStyle' : '#ee1c24', 'text' : '300'},
                   {'fillStyle' : '#3cb878', 'text' : '450'},
                   {'fillStyle' : '#f6989d', 'text' : '600'},
                   {'fillStyle' : '#00aef0', 'text' : '750'},
                   {'fillStyle' : '#f26522', 'text' : '500'},
                   {'fillStyle' : '#000000', 'text' : 'BANKRUPT', 'textFontSize' : 16, 'textFillStyle' : '#ffffff'},
                   {'fillStyle' : '#e70697', 'text' : '3000'},
                   {'fillStyle' : '#fff200', 'text' : '600'},
                   {'fillStyle' : '#f6989d', 'text' : '700'},
                   {'fillStyle' : '#ee1c24', 'text' : '350'},
                   {'fillStyle' : '#3cb878', 'text' : '500'},
                   {'fillStyle' : '#f26522', 'text' : '800'},
                   {'fillStyle' : '#a186be', 'text' : '300'},
                   {'fillStyle' : '#fff200', 'text' : '400'},
                   {'fillStyle' : '#00aef0', 'text' : '650'},
                   {'fillStyle' : '#ee1c24', 'text' : '1000'},
                   {'fillStyle' : '#f6989d', 'text' : '500'},
                   {'fillStyle' : '#f26522', 'text' : '400'},
                   {'fillStyle' : '#3cb878', 'text' : '900'},
                   {'fillStyle' : '#000000', 'text' : 'BANKRUPT', 'textFontSize' : 16, 'textFillStyle' : '#ffffff'},
                   {'fillStyle' : '#a186be', 'text' : '600'},
                   {'fillStyle' : '#fff200', 'text' : '700'},
                   {'fillStyle' : '#00aef0', 'text' : '800'},
                   {'fillStyle' : '#ffffff', 'text' : 'LOOSE TURN', 'textFontSize' : 12}
                ],
                'animation' :           // Specify the animation to use.
                {
                    'type'     : 'spinToStop',
                    'duration' : 10,
                    'spins'    : 3,
                    'callbackFinished' : alertPrize,  // Function to call whent the spinning has stopped.
                    'callbackSound'    : playSound,   // Called when the tick sound is to be played.
                    'soundTrigger'     : 'pin'        // Specify pins are to trigger the sound.
                },
                'pins' :                // Turn pins on.
                {
                    'number'     : 24,
                    'fillStyle'  : 'silver',
                    'outerRadius': 4,
                }
            });
 
            // Loads the tick audio sound in to an audio object.
            let audio = new Audio('tick.mp3');
 
            // This function is called when the sound is to be played.
            function playSound()
            {
                // Stop and rewind the sound if it already happens to be playing.
                audio.pause();
                audio.currentTime = 0;
 
                // Play the sound.
                audio.play();
            }
 
            // Called when the animation has finished.
            function alertPrize(indicatedSegment)
            {
                // Display different message if win/lose/backrupt.
                if (indicatedSegment.text == 'LOOSE TURN') {
                    alert('Sorry but you loose a turn.');
                } else if (indicatedSegment.text == 'BANKRUPT') {
                    alert('Oh no, you have gone BANKRUPT!');
                } else {
                    alert("You have won " + indicatedSegment.text);
                }
            }
        </script>
    </body>
</html>
<!DOCTYPE html>
<html>
<head>
<meta name="viewport" content="width=device-width, initial-scale=1">
<style>
.loader {
  border: 16px solid #f3f3f3;
  border-radius: 50%;
  border-top: 16px solid #3498db;
  width: 120px;
  height: 120px;
  -webkit-animation: spin 2s linear infinite; /* Safari */
  animation: spin 2s linear infinite;
}
/* Safari */
@-webkit-keyframes spin {
  0% { -webkit-transform: rotate(0deg); }
  100% { -webkit-transform: rotate(360deg); }
}
@keyframes spin {
  0% { transform: rotate(0deg); }
  100% { transform: rotate(360deg); }
}
</style>
</head>
<body>
<h2>How To Create A Loader</h2>
<div class="loader"></div>
</body>
</html>

Emanuele Feronato


// the game itself
var game;
// the spinning wheel
var wheel; 
// can the wheel spin?
var canSpin;
// slices (prizes) placed in the wheel
var slices = 8;
// prize names, starting from 12 o'clock going clockwise
var slicePrizes = ["A KEY!!!", "50 STARS", "500 STARS", "BAD LUCK!!!", "200 STARS", "100 STARS", "150 STARS", "BAD LUCK!!!"];
// the prize you are about to win
var prize;
// text field where to show the prize
var prizeText;

window.onload = function() {	
     // creation of a 458x488 game
	game = new Phaser.Game(458, 488, Phaser.AUTO, "");
     // adding "PlayGame" state
     game.state.add("PlayGame",playGame);
     // launching "PlayGame" state
     game.state.start("PlayGame");
}

// PLAYGAME STATE
	
var playGame = function(game){};

playGame.prototype = {
     // function to be executed once the state preloads
     preload: function(){
          // preloading graphic assets
          game.load.image("wheel", "wheel.png");
		game.load.image("pin", "pin.png");     
     },
     // funtion to be executed when the state is created
  	create: function(){
          // giving some color to background
  		game.stage.backgroundColor = "#880044";
          // adding the wheel in the middle of the canvas
  		wheel = game.add.sprite(game.width / 2, game.width / 2, "wheel");
          // setting wheel registration point in its center
          wheel.anchor.set(0.5);
          // adding the pin in the middle of the canvas
          var pin = game.add.sprite(game.width / 2, game.width / 2, "pin");
          // setting pin registration point in its center
          pin.anchor.set(0.5);
          // adding the text field
          prizeText = game.add.text(game.world.centerX, 480, "");
          // setting text field registration point in its center
          prizeText.anchor.set(0.5);
          // aligning the text to center
          prizeText.align = "center";
          // the game has just started = we can spin the wheel
          canSpin = true;
          // waiting for your input, then calling "spin" function
          game.input.onDown.add(this.spin, this);		
	},
     // function to spin the wheel
     spin(){
          // can we spin the wheel?
          if(canSpin){  
               // resetting text field
               prizeText.text = "";
               // the wheel will spin round from 2 to 4 times. This is just coreography
               var rounds = game.rnd.between(2, 4);
               // then will rotate by a random number from 0 to 360 degrees. This is the actual spin
               var degrees = game.rnd.between(0, 360);
               // before the wheel ends spinning, we already know the prize according to "degrees" rotation and the number of slices
               prize = slices - 1 - Math.floor(degrees / (360 / slices));
               // now the wheel cannot spin because it's already spinning
               canSpin = false;
               // animation tweeen for the spin: duration 3s, will rotate by (360 * rounds + degrees) degrees
               // the quadratic easing will simulate friction
               var spinTween = game.add.tween(wheel).to({
                    angle: 360 * rounds + degrees
               }, 3000, Phaser.Easing.Quadratic.Out, true);
               // once the tween is completed, call winPrize function
               spinTween.onComplete.add(this.winPrize, this);
          }
     },
     // function to assign the prize
     winPrize(){
          // now we can spin the wheel again
          canSpin = true;
          // writing the prize you just won
          prizeText.text = slicePrizes[prize];
     }
}

Jrue/index.html

color = d3.scale.category20();
color = ["#111111", "#222222", "#333333", "#444444", "#555555"];
    arcs.append("path")
        .attr("fill", function (d, i) { return color(i); })
        //   .attr("fill", function(d, i){ return data[i].color; })
        //  .attr("fill","url(#img1)")
        // .attr("fill", function (d, i) { return "url(#img" + i + ")"; })
        .attr("d", function (d) { return arc(d); })`
.text( function(d, i) {
.html( function(d, i) {
"question" : 'Some question with a <a href="https://google.com">link</a>'
.text(data[picked].question);
.html(data[picked].question);

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